Old School Hoops Association
Section I: Basics
A. The latest version of the Action!PC Basketball game is required to participate in the OSHA. Should a new version be released during an OSHA season, the season will be completed in the "old" version before transitioning to the new version, unless the membership believes the new features dictate switching midseason. This would be subject to a vote of league membership.
B. All league members will be required to maintain an account on SimSportLeagues.com, which is the host site for the OSHA.
C. The league will begin with the 1954-55 season and will be modeled upon the historical NBA in terms of cities, team names and divisional alignment.
D. The league will play the historical NBA schedule for the season being played.
E. Relocation and team name changes will take place according to history.
Section II: Initial Setup and Stock Draft
A. Prior to the first season GMs will select their real-life team name and name one franchise player from that team's actual 1954-55 roster.
B. An initial stock draft will be run to determine the league's starting rosters. The order of the draft will be the reverse of the franchise selection draft.
C. The draft will be serpentine, meaning that teams picking first in odd-numbered rounds will pick last in even numbered rounds.
F. The draft will continue until all teams have 12 players. At that time, any team with more than 20,000 combined minutes played will be removed and the other teams will continue to draft until all teams have 20,000 total minutes played OR 15 players. No team may have more than 15 players. Once all teams are legal (20,000 minutes played or 15 players) any remaining players may be signed as free agents on a first-come, first-served basis as long as the team signing the player has fewer than 15 players.
Section III: Player Retention/Draft Lottery/Annual Draft
A. Each GM must keep six players at the conclusion of each season. This includes any players the GM wishes to retain who missed the following season (due to injury, temporary retirement, etc). These "uncarded" players DO count towards the six player limit. After the first round is completed teams may elect to "pull back" an undrafted player who was with their team at the conclusion of the previous season and may do so again at the end of the second round (so you may be able to keep eight players, but two of them must be exposed to the draft).
B. Once all GMs have submitted their six initial keepers, the draft will begin. The player pool for each draft will be composed of incoming rookies and all other players not listed as a keeper by the teams.
C. The order of selection will be set by a draft lottery. During the eight-team era, this lottery will include the two teams who did not make the playoffs as well as the two teams who lost in the first round of the playoffs. All four will have an equal chance and all four slots will be determined at once, based on four state lottery Pick-4 type games. The states for the lottery will be Eastern Time zone states with Pick 4 evening drawings and the GMs may select their state from a list provided by the commissioner prior to the lottery. The last-place winner gets first choice, followed by the next worst team and so on. The drawing on a specified date will be used with the resulting numbers sorted low to high and the lowest number getting first pick, second lowest the second pick and so on.
D. At the conclusion of round one every GM may elect to add one keeper to his initial six (the player must have finished the season with the team and, obviously, not have been drafted by another team in round one). This process will repeat after round two. These additional "keepers" are optional at the discretion of the GM.
E. The draft will continue until each team has 12 players (teams which reach 12 players before others will sit out until all teams have 12), at which point any teams with over 20,000 cumulative minutes played will be exempted from the draft which will continue until all remaining teams have either 15 players or at least 20,000 cumulative minutes played.
F. Any players remaining in the free agent pool following the draft will be available to all teams during the course of the season on a first-come, first-served basis.
Section IV: Game Play
A. League Rules will be based on the league rules used by the NBA for that season.
B. Usage restrictions for the regular season are real life games played plus three games.
C. All teams must have a complete depth chart and rotation grid for their road games.
D. Games will be played versus a computer COA file submitted by the opponent UNLESS both GMs agree to play head to head. If playing against a computer manager the neutral court setting will be used. If playing a human, home court advantage will be turned on.
E. Each GM will play his own home games using Rule IV.D above to determine whether the home court advantage setting should be on. Since most games are likely to be played vs the AI using an opponent's .coa file, neutral court should be the default.
Section V Block Format, Coach Files and League Schedule
A. The season will be divided into five blocks, each consisting of between 15 and 18 games per team (each will vary from block to block and team to team) and there is no guarantee that home and away schedules within each block will be split evenly for all teams, but all teams will be close (within a game or two) to having a 50/50 home/road split in each block.
B. Each GM is responsible for submitting at least one coach (.coa) file for his team for each of block of the regular season.
C. GMs may elect to submit coach files for each road game in a block, tailoring their substitution patterns, strategies, etc for each individual opponent. They may also elect to submit just one coach file for the entirety of the block. This is up to the individual GM. The .coa files will be included in the block's zip file so that home GMs can import them before playing games (particularly in instances where the road GM has submitted game/opponent specific coach files).
D. Coach files must be named XXXX.coa where the 'XXXX' is your team's city name OR XXXXatYYYY.coa if they are submitting a coach file specifically for one opponent (with XXXX their team and YYYY the home team). In cases where teams play an opponent more than once per block, the date may be appended to differentiate between the games.
E. Each block file, containing the latest coach files and updated game results, will be posted on the league's website/forum by the commissioner and also sent via email by the commissioner to the league membership.
F. GMs will download the league file and update their game with it, and then will use it to play their own home games against the opponent's coach files. GMs are required to use opponent specific coach files as applicable.
G. Each GM is required to post his game's results in the league forum. Writing a recap is optional (but would be nice), but attaching the file and inserting the boxscore is required.
Section VI: Transactions
A. Players and draft picks are tradeable commodities.
B. The trade deadline will be the completion of block 3 and all deals must be posted by one participant's GM and confirmed by all other participants on the league forum prior to the reporting deadline for the end of each block. A moratorium on trading will be in place from the end of block 3 until the completion of the league championship series (GMs are free to discuss trades during the moratorium but no deals may officially be posted or processed.
C. At no time can a trade leave any of the participants with fewer than 12 or more than 15 players on the roster.
D. First round draft picks are valuable trade currency. As such no more than two first round picks can be dealt by a team, and these picks can be no more than three drafts in the future (to prevent a GM trading away all his first round picks, leaving the league and leaving us with a team with no GM and no first round picks either).
Section VII: Postseason Play
A. The playoffs will be structured according to the NBA playoffs for the season being played. At the league start this means three teams in each division make the playoffs with the regular-season division winners getting a first-round bye and the second and third place teams facing off in a best-of-three series. The losers of those first round series will be placed into the draft lottery, the winners obviously move on to face the division champions in the Divisional Finals (best-of-five) followed by the best-of-seven NBA Finals.
B. Home-away format will follow history as much as possible within the limitations of the Action game.
D. NetPlay is strongly encouraged for the playoffs, but is not required (this may be subject to change based on GM input).
E. Postseason series usage rules are as follows:
|BEST OF THREE SERIES||REAL GP||PLAYOFF GP ALLOWED|
|BEST OF FIVE SERIES||1-10||1 game|
|BEST OF SEVEN SERIES||1-10||1 game|