Lords of the Rink Hockey League Rules
SECTION I: GENERAL/SETUP
Simulation Engine: LOTR will always use the most recent version of Action!PC Sports Hockey. In such cases as when the new version of the game is released during the middle of an LOTR season, the league will upgrade at the conclusion of the season - unless memership wants to upgrade sooner. Ownership of the current version of APC Hockey is required for membership in LOTR.
Initial League Alignment: LOTR follows historical NHL alignment.
GM Participation: GMs can elect to play their own home games and submit to the commissioner, or play as a GM only and allow the commissioner to play the games centrally.
SECTION II: PLAYERS
Roster Size: Each team may have no more than 24 players on the roster at any time. Of these 24, only 16 skaters and 2 goalies may be active for each game. Players may move freely between active and scratch during the season.
Player Retention: All teams may keep up to 14 players each season. Goalies do count towards this limit.
Retention Limitations: GMs are limited in the number of players they can keep within their 14-man list. No more than 1 goalie can be protected UNLESS both goalies' total games played in the upcoming season is less than 70 games. Similarly GMs can not keep more than 4 players at any forward (C, LW or RW) position or more than 6 total defensemen. For positional purposes, the primary position listed on the APC Hockey roster disk is considered to the player's position.
"Uncarded" Player Retention: Any player who missed a season in real life may be kept on the inactive list by his GM. This player does NOT count against the 14 man limit in seasons in which he is inactive. Once the player returns, he will count against the 14 player limit.
SECTION III: DRAFT
Annual Draft: Prior to each season, both leagues will hold drafts for all unprotected players and that year's incoming rookies. The draft will last 10 rounds with any remaining players left being free agents who can be picked up during the season by any team.
Goalie Rule: Any team which does not have at least 56 real-life goalie games played prior to the start of round 3 of the draft MUST select a goalie in round 3 and continue selecting goalies in each successive round until they have 56 or more goalies games played. All teams who do have at least 56 real-life goalie games played may not take a goalie until after round 3.
Free Agents: Teams may sign 1 player from the FA pool per block. If the addition pushes the team over 24 players, they must release a player to create space. if multiple teams want the same player, priority goes to the team with the worse record, in case of tie last season's record is used.
SECTION IV: LEAGUE ALIGNMENT/EXPANSION/RELOCATION
Expansion: Expansion will occur when it did in real life. LOTR will always emulate the NHL exactly in terms of number of teams, team locations and team names.
Relocation: As mentioned above, LOTR will follow the NHL's franchise history, therefore teams will move as they did historically.
Contraction: See above.
SECTION V: GAME PLAY & REPORTING
Season Length: LOTR will follow historical season lengths, divisional formats and schedules.
Session/Block Length: Each session (or block) of the LOTR season will cover two weeks of the NHL/WHA season (measured Sunday to Saturday) and cover one week of real-time.
GM Play: Each GM will play his own home games against computer coach profiles provided by the other GMs with the neutral ice setting ON.
Reporting: When a GM is finished with his games for a block, he should provide a short recap of each game posted to the league forum. He should also provide one export file containing the results of all his team's games for that block, named in the following manner: TM-Block-#.HKX (so Montreal's first block results filename would be MON-Block-1.HKX). This file is to be emailed to the commissioner prior to the block deadline. Missing the deadline means your games will be autoplayed.
Game Rules: Appropriate rules for the era for each league will be in use (such as no OT in the NHL)
Injuries: Injuries are off
SECTION VI: PLAYER USAGE:
Player Usage: Player usage is limited based on real-life games played as shown below:
|REAL GP||LOTR GP LIMIT|
|27+||125% OF REAL LIFE|
SECTION VII: PLAYOFFS
Series Format: LOTR will follow the NHL's historic playoff format.
Settings: If GMs agree, games may be played head to head; otherwise home GM plays the games with home ice advantage set on.
Usage: Any player with more than 36 games played in real life may play the entire playoff series; usage resets each series. Any player with less than 36 games played in real life may play 10% of his real life games plus 2. Therefore the fewest amount any player can play in a playoff series, even if he had only 1 real life GP, is 2 games.
RULES SUBJECT TO AMENDMENT AS NEEDED.